Wasp Engine
Wasp Engine is a team-built game engine and demo project focused on creating a solid toolchain for level production and gameplay systems. The goal is to make iteration fast for designers while keeping the runtime systems robust and scalable.
My contributions
- Took ownership of the Blender pipeline add-on, refining exports for tags, paths, interactables, and collision.
- Added interactable tags and behavior (button, door, audio point, pickup) so designers can explicitly connect gameplay objects.
- Unified pickups into the interactable system and expanded pickup behaviors.
- Fixed collision import issues by rescaling mesh data and adding world-positioned Jolt bodies.
- Built and iterated on blockout maps and demo levels to validate features.
- Checked Definition of Done criteria before submitting PRs.