Project

Wasp Engine

Wasp Engine is a team-built game engine and demo project focused on creating a solid toolchain for level production and gameplay systems. The goal is to make iteration fast for designers while keeping the runtime systems robust and scalable.

University Projects Team Size: 6 Programmers Duration: 8 Weeks Date: April 2025

My contributions

  • Took ownership of the Blender pipeline add-on, refining exports for tags, paths, interactables, and collision.
  • Added interactable tags and behavior (button, door, audio point, pickup) so designers can explicitly connect gameplay objects.
  • Unified pickups into the interactable system and expanded pickup behaviors.
  • Fixed collision import issues by rescaling mesh data and adding world-positioned Jolt bodies.
  • Built and iterated on blockout maps and demo levels to validate features.
  • Checked Definition of Done criteria before submitting PRs.