Project

Going Bonkers

Going Bonkers! is a local co-op game following two clowns, with a knack for bonking, as they fight their way through hordes of salarymen to brighten a dreary city in this twin stick bonk-em-up!

University Projects Team Size: 3 Programmers | 6 Designers | 12 Artist Duration: 2024-2025 Block D Date: July 2025

Overview

Going Bonkers is a team project where I served as programmer lead. I focused on improving build reliability and team workflow while delivering technical features that helped the game scale across multiple levels.

Contributions

  • Set up Jenkins CI/CD with scheduled builds and itch.io deployment for reliable team testing.
  • Implemented level streaming and stitched multiple levels into a continuous main level.
  • Prototyped checkpoint save/load to restart from gate checkpoints.
  • Provided tech support for build errors, Perforce issues, and critical bugs.
  • Led programmer planning with scope breakdowns, QA processes, and risk tracking.