Project

Minimap Tool System for Godot Engine

Public Godot Engine addon (GDExtension in C++) for tile-based minimaps. It supports dynamic tile loading for large maps, basic blip markers, and a full map view for waypoints and navigation.

University Projects Team Size: Solo Duration: 8 Weeks Date: September 2025

My contributions

  • Built the core addon architecture and Minimap control node.
  • Implemented dynamic tile loading with background threads and safety checks.
  • Added visible-tile culling to keep performance stable on large maps.
  • Implemented full map view with zoom-to-fit behavior.
  • Created the basic blip system and tile capture visualizer.
  • Delivered a playable demo scene and tested integration in a second game.