Minimap Tool System for Godot Engine
Public Godot Engine addon (GDExtension in C++) for tile-based minimaps. It supports dynamic tile loading for large maps, basic blip markers, and a full map view for waypoints and navigation.
My contributions
- Built the core addon architecture and
Minimapcontrol node. - Implemented dynamic tile loading with background threads and safety checks.
- Added visible-tile culling to keep performance stable on large maps.
- Implemented full map view with zoom-to-fit behavior.
- Created the basic blip system and tile capture visualizer.
- Delivered a playable demo scene and tested integration in a second game.